Pet the cat, spin the charm slots and grow your luck. The free demo is live during Steam Next Fest, and Early Access is planned for December 3.
Maneki Mania is an incremental game from solo developer Javier Lianes García (Lianes8 Studio). It merges classic idle clicker mechanics with shrine luck, Japanese folklore and slot-machine suspense. According to the developer, Early Access is planned for December 3, 2026, and the free demo is available now, including during Steam Next Fest. I played the demo up to the fourth reel, where it ends, and it has a satisfying rhythm that kept my attention. Even if incremental games are not your usual genre, it is easy to get into.

What Is Maneki Mania?
The loop is simple and fits together well:
- Pet to earn: Pet the lucky cat (the neko) to earn koban coins and fill the Fortune Meter. Every click brings immediate visual feedback.
- Spin the reels: A full meter spins the charm slots, with pairs, triples and a triple-koban jackpot.
- Automate the loop: Automation tools, like a cat paw that pulls the lever for you, take over the repetitive part so you can focus on strategy.
- Grow the shrine: The developer also lists a Wheel of Fortune for extra talents and interest-paying Tanuki bonuses.
According to the developer, the full game has an 85-node upgrade tree and ten lucky charms, while the free public demo goes up to the fourth reel.
🖱️ A clicker lives in your hand. A comfortable gaming mouse makes long petting sessions easier on your wrist.

My Impressions
It is easy to jump in. The game needs only about 500 MB of storage, loaded quickly and ran smoothly on my PC. That makes it a good background companion or a quick mental break while you are doing something else.
The audio and visuals work together. The presentation balances cute shrine aesthetics with a clean, easy-to-read interface. What lifts it is the sound: the casino-synth soundtrack builds and swells as your winning streaks grow, which turns routine slot spins into little rewards. A simple clicking mechanic becomes something fun to watch and listen to.
🎧 The reels are built to be heard before they’re seen. A pair of comfortable headphones lets you catch every payout sound.
The early pacing is quick. Incremental games live or die by their pacing, and this one starts fast. From the beginning there are several things to interact with on screen, so coins stack up and the first big upgrades arrive without tedious waiting. As soon as manual clicking started to feel repetitive, the automation arrived, and I moved from hands-on tapping to managing resources in a natural way.

Before You Play
A few things the developer says about the game:
- Nothing earns while you’re away. According to the developer, there is no offline income, so when you stop playing, the game stops too.
- Controller support, plus native builds for Windows, macOS and Linux, and it is Steam Deck ready.
- Android: The game is also out on Android, free on Google Play, with ads only in the menus and one optional purchase to remove them.
Final Thoughts

Maneki Mania shows that a simple genre idea can be very compelling when it is built around rhythm, sound and progression. It offers a warm, low-stress experience that works as a main distraction or as a cozy side activity while you listen to a podcast or work. If that sounds like your kind of game, the free demo is the easiest way to try it before Early Access.
- Steam page and wishlist: Maneki Mania on Steam
- Free demo (Windows, Mac and Linux): Maneki Mania: Demo on itch.io
- Early Access: planned for December 3, 2026
Disclosure: I played the free demo up to the fourth reel, where it ends, since the full game is not out yet.
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