BitCraft Online 1.0 Launches With a Fresh New World

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The sandbox MMO reaches version 1.0 with connected regional markets, improved Homesteads, overhauled farming, and a fresh start for its community.

BitCraft Online has officially left Early Access and launched version 1.0 on Steam. Developed by Clockwork Labs, the community-driven sandbox MMO introduces a new world where everyone starts from scratch, alongside major changes to settlement progression, trading, farming, and the overall player experience.

The game costs $15.99 USD, with a 25% launch discount available during its first week. It remains a buy-to-play title rather than becoming free-to-play.

A New World, With More Ways to Build Together

The biggest change with version 1.0 is the opening of a fresh world. New and returning players can establish settlements, develop professions, and build trading networks from the beginning.

However, existing players don’t lose access to their previous progress. The Early Access 2 world remains available, with separate characters for each world. Players can carry their reserved name and eligible purchased cosmetics into the new world, but gameplay progression does not transfer.

Version 1.0 also makes Homesteads a more accessible option for solo players and small groups. These settlements cost less to advance and maintain than Townships, offering a more manageable way to claim land and develop a home.

Other major changes include connected regional marketplaces and bank storage, allowing players to trade and access stored goods across their region. Farming has also been redesigned, with players now planting, watering, fertilizing, and harvesting crops directly in their fields.

Players can additionally build settlements on the open ocean, while improvements to gathering, settlement maintenance, mounts, and vehicles make managing resources and transporting cargo more convenient.

From Early Access to a Larger Shared World

BitCraft Online’s 1.0 release builds on 18 months of Early Access development and 32 updates. During that period, the game received quest-driven progression, animal domestication and breeding, mounts, pets, cooperative profession dungeons, and late-game combat challenges.

The launch also brings expanded Scholar activities, improved onboarding, equipment presets, a configurable action bar, and better inventory management. Empire progression has also been reworked around Hexite Energy, which players can earn through gameplay.

For anyone interested in a sandbox MMO focused on crafting, exploration, trading, and community-building rather than simply following a traditional quest line, this new world offers a fresh opportunity to get involved.

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